EA

Electronic Arts / independent application guide

Internships & Co-ops: eligibility & how to apply

Paid student internships and co-ops across game development, software, art, design, analytics, publishing, marketing, finance, and studio operations.

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College yearFull-time college students · role-specific
CompensationPaid
Location / arrangementGlobal EA studios; role-specificInternship or co-op by term
Availability at reviewCheck early-career roles

Who can apply?

  • EA requires internship and co-op applicants to be actively enrolled full time at an accredited college or university.
  • For US and Canada roles, students need at least one academic term remaining and legal work authorization without sponsorship.
  • Roles elsewhere use the eligibility written in the job description; the selected team controls degree, portfolio, location, schedule, and skills.
Easy to miss

EA's full-time jobs can be open without a degree, but its internship and co-op route still requires active full-time college enrollment.

Dates, pay & program timing

No universal cutoff confirmed

EA says recruiting generally begins four months before each term. The number and location of positions varies with team and business needs, so use the current early-career search.

View the deadline calendar

These details reflect the sources at the review date. An overview is not a live job offer. Check the official page for today's application status and the selected opening's written terms.

How to apply to Electronic Arts

  1. Search EA's official early-career openings for an internship or co-op matching your discipline and location.
  2. Confirm full-time enrollment, remaining-study term, authorization, portfolio, schedule, and location rules in the opening.
  3. Apply through EA Careers and keep the role identifier, submitted portfolio version, and interview communications.
Check official program & apply

You leave FirstInternships to apply. We do not accept applications, offer referrals, or represent the employer.

Our editorial advice · not employer requirements

How to prepare a stronger application

Select work for the function: playable or technical projects for development, process-rich samples for art and design, or evidence-backed decisions for publishing and business.

State exactly what you built or contributed, how it was tested, and which assets or code you have permission to share.

Your preparation, on this device

Make it a plan.

Checking an item saves this program. These are planning prompts, not a substitute for the employer's full requirements.

Add a stage & next action

Official sources & update notes

We reviewed these publisher pages on . They establish the program facts above; our preparation suggestions are independent editorial guidance.

We do not infer deadlines, remote eligibility, or guaranteed offers from older recruiting cycles. Read our editorial process.

Prepare the documents you need

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